- SONIC 3 AND KNUCKLES ROM SAVE FILE FULL
- SONIC 3 AND KNUCKLES ROM SAVE FILE ZIP
- SONIC 3 AND KNUCKLES ROM SAVE FILE DOWNLOAD
I've worked with a few people to create authentic-ish Mega Drive/Genesis cover slips and cartridge labels, which you can use if you'd like a reproduction cartridge made, or to decorate your flashcart, or just to sit and admire.
SONIC 3 AND KNUCKLES ROM SAVE FILE FULL
SONIC 3 AND KNUCKLES ROM SAVE FILE DOWNLOAD
Customise the game, and download a version to your liking.Provide custom version patches and options, so that players can play the game in the style they prefer.Implement modest feature changes where they improve the original experience, without significantly changing it.Provide improved versions of each game that made up the whole of Sonic 3 & Knuckles, hence creating an equivalent of Sonic & Knuckles Collection on the Mega Drive/Genesis.Fix bugs and problems in the original games.Restore Sonic 3-style presentation where this was changed in Sonic 3 & Knuckles.Everyone else for their contributions and generally being awesome.Sonic 3 Complete is a hack of Sonic 3 & Knuckles with the following goals:.
SONIC 3 AND KNUCKLES ROM SAVE FILE ZIP
BenInSweden: For that slope clip in Sandopolis 1 that led up to the level wrap.Aglar: For his input on Angel Island 1 and his previous tases.The spikes made this practically impossible to achieve please, no more Death Egg 1: There’s potential to save some frames in phase 1.Normally I would've done this anyways but the managing my vertical subpixels in this level was already pretty difficult. With the spindash-jump from the vertical screen wrap at 0:32 if you have low enough subpixels it's possible to extend the jump by a frame. Sky Sanctuary: This actually wouldn't have saved any time in this run because of the 4 frame rule the teleporter has but it could help for future runs.Unfortunately in this run I wasn't able to get the desired results to save said frame. Sandopolis 2: Theoretically you can save 1 frame after the second fire dash slope clip with better vertical subpixel management.Angel Island 2: As I mentioned in the level comments it is possible for Sonic to carry full spindash speed into the last tunnel with the lightning shield, but despite my best efforts I was not able to get a tunnel jump out of it.With the 2nd phase I used the same trick from the Tails tas (just executed a bit differently) to get a frame perfect kill. With the 1st phase I found a way to destroy every finger on the second pass.
There were some timesaves with the death egg robot as well. Gens Re-Recording 11b + Camera hack + Solidity and Terrain dysplay.Overall I had fun making this run despite the pain and suffering it made me endure and am really pleased with how it came out. I made the whole thing from scratch and made absolute sure I saved every single frame I can. Long story short I decided it would be worth making this tas. One day I thought about how different a Sonic any% run would be without Tails’ help.